;
;   CIVILIZATION GAME DATA
;   Extended Original
;   Copyright (c) 1999 by MicroProse Software
;
;   You can alter this file at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
24      ; City size for first unhappiness at Chieftain level
44      ; Riot factor based on # cities (higher factor lessens the effect)
4       ; Aqueduct needed to exceed this size
9       ; Sewer System needed to exceed this size
40      ; Tech paradigm (higher # slows research)
40      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
8       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
3       ; Communism is equivalent of this palace distance.
20      ; Fundamentalism loses this % of science
10      ; Percent shield penalty for production type change
8       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
9       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
2	; Value of each citizen to the Civilization Score.
60	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
0	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
7	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0       ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Rocket Research,     6,-1,  nil, nil, 3, 0    ; AFl
Propellants,         6,-1,  AFl, nil, 3, 0    ; Alp
Jet Engine,          9,-1,  Alp, nil, 2, 3    ; Amp
Jet Airframe,        9,-1,  Amp, nil, 2, 3    ; Ast
Jet Flight,          9,-2,  Ast, nil, 2, 3    ; Ato
Car Production,      6,-1,  Ind, nil, 0, 1    ; Aut
Banking,             4, 1,  nil, nil, 0, 1    ; Ban
City Defence,        4, 0,  nil, nil, 3, 1    ; Bri
Rocket Engine,       8,-2,  Alp, nil, 3, 0    ; Bro
Rocket Weapons,      6,-2,  Bro, nil, 3, 0    ; Cer
Jet Research,        8,-1,  Ato, nil, 2, 3    ; Che
Heavy Jets,          8,-1,  Che, nil, 2, 3    ; Chi
Aircraft Design,     7,-2,  nil, nil, 3, 4    ; CoL
Combined Arms,       5,-1,  Mob, nil, 3, 0    ; CA
Aircraft Design 2,   7,-2,  CoL, nil, 3, 4    ; Cmb
Communism,           5, 0,  no,  nil, 0, 2    ; Cmn
Aircraft Design 3,   7,-2,  Cmb, nil, 3, 4    ; Cmp
Aircraft Design 4,   7,-2,  Cmp, nil, 3, 4    ; Csc
Tank Design,         6, 0,  nil, nil, 1, 0    ; Cst
Corporation,         4, 0,  Aut, nil, 0, 1    ; Cor
Tank Design 2,       6, 0,  Cst, nil, 1, 0    ; Cur
Democracy,           5, 1,  no,  nil, 2, 2    ; Dem
Tank Design 3,       6, 0,  Cur, nil, 1, 0    ; Eco
Tank Design 4,       6, 0,  Eco, nil, 1, 0    ; E1
Tank Design 5,       6, 0,  E1,  nil, 1, 0    ; E2
Advanced Tanks,      6, 0,  E2,  nil, 1, 0    ; Eng
Luftwaffe Design,    0, 0,  no,  nil, 0, 3    ; Env
Luftwaffe Design 2,  0, 0,  no,  nil, 0, 3    ; Esp
Luftwaffe Design 3,  0, 0,  no,  nil, 0, 3    ; Exp
Allied Assault,      0, 0,  no,  nil, 1, 2    ; Feu
Strategic Bombing,   0, 0,  no,  nil, 2, 2    ; Fli
Nazism,              3,-2,  no,  nil, 0, 3    ; Fun
Commando Operations, 0, 0,  no,  nil, 1, 2    ; FP
Tactical Bombing,    0, 0,  no,  nil, 2, 2    ; Gen
Partisan Warfare,    4,-1,  no,  nil, 0, 0    ; Gue
V Weapons,           0, 0,  no,  nil, 0, 3    ; Gun
Super U-Boats,       0, 0,  no,  nil, 0, 3    ; Hor
Industrialization,   6, 0,  Ban, nil, 2, 1    ; Ind
City Defence 2,      4, 0,  Bri, nil, 3, 1    ; Inv
Rocket Engines,      8,-1,  Chi, nil, 3, 0    ; Iro
Super Jet Flight,    8,-1,  Iro, nil, 2, 3    ; Lab
Blitzkrieg,          0, 0,  no,  nil, 0, 3    ; Las
Blitzkrieg 2,        0, 0,  no,  nil, 0, 3    ; Ldr
Blitzkrieg 3,        0, 0,  no,  nil, 0, 3    ; Lit
Blitzkrieg 4,        0, 0,  no,  nil, 0, 3    ; Too
Blitzkrieg 5,        0, 0,  no,  nil, 0, 3    ; Mag
Super Panzers,       0, 0,  no,  nil, 0, 3    ; Map
City Defence 3,      4, 0,  Inv, nil, 3, 1    ; Mas
City Defence 4,      4, 0,  Mas, nil, 3, 1    ; MP
City Defence 5,      4, 0,  MP,  nil, 3, 1    ; Mat
City Defence 6,      4, 0,  Mat, nil, 3, 1    ; Med
City Defence 7,      4, 0,  Med, nil, 3, 1    ; Met
City Defence 8,      4, 0,  Met, nil, 3, 1    ; Min
Mobile Warfare,      8,-1,  Cst, nil, 1, 0    ; Mob
Motorised Divisions, 5, 1,  CA,  nil, 0, 0    ; Mon
Airborne Assault,    7,-1,  CA,  nil, 0, 0    ; MT
Amphibious Warfare,  6,-2,  CA,  nil, 2, 0    ; Mys
Overlord,            0, 0,  no,  nil, 1, 2    ; Nav
Atomic Research,     7,-1,  nil, nil, 3, 3    ; NF
Special Chemicals,   3, 0,  NF,  nil, 3, 3    ; NP
National Trade,      6, 1,  Cor, Lit, 0, 1    ; Phi
Heavy Water,         6, 0,  NP,  nil, 3, 3    ; Phy
Atomic Reactor,      7, 1,  Phy, nil, 3, 3    ; Pla
Atomic Warhead,      8,-2,  Pla, nil, 3, 3    ; Plu
Japanese Empire,     0, 0,  no,  nil, 3, 2    ; PT
Atomic Bomb,         8,-2,  Plu, nil, 3, 3    ; Pot
Radio,               5,-1,  nil, nil, 0, 4    ; Rad
Railroad,            6, 0,  Ban, nil, 0, 1    ; RR
Radar,               5,-1,  Rad, nil, 0, 4    ; Rec
Refining,            4, 0,  Cor, nil, 0, 1    ; Ref
Refrigeration,       3, 1,  X5,  nil, 0, 1    ; Rfg
Martial Law,         0, 0,  nil, nil, 1, 0    ; Rep
Oil Drilling,        5,-2,  Ref, nil, 0, 1    ; Rob
Ballistic Missles,   9,-2,  Cer, nil, 3, 0    ; Roc
Ship Design,         6,-2,  Stl, nil, 2, 0    ; San
Ship Design 2,       6,-2,  San, nil, 2, 0    ; Sea
Ship Design 3,       6,-2,  Sea, nil, 2, 0    ; SFl
Ship Design 4,       6,-2,  SFl, nil, 2, 0    ; Sth
Navy Air Force,      6,-2,  Sth, nil, 2, 0    ; SE
Steel Production,    4,-1,  Ind, nil, 2, 4    ; Stl
USSR Defence,        0, 0,  no,  nil, 0, 2    ; Sup
USSR Attack,         0, 0,  no,  nil, 0, 2    ; Tac
Patriotic War,       0, 0,  no,  nil, 0, 2    ; The
Allied Assault 2,    0, 0,  no,  nil, 1, 2    ; ToG
Allied Assault 3,    0, 0,  no,  nil, 1, 2    ; Tra
University,          5, 1,  Phi, nil, 1, 4    ; Uni
A.A.Batteries,       6, 0,  Rec, U1,  3, 4    ; War
Special Forces,      6,-1,  MT,  Mys, 0, 0    ; Whe
Elite Forces,        6,-1,  Whe, nil, 0, 0    ; Wri
Weapon Research,     0, 0,  Cor, nil, 1, 4    ; ...
Artillery,           6,-2,  nil, nil, 1, 3    ; U1
Meduim Artillery,    6,-2,  U1,  nil, 1, 3    ; U2
Heavy Artillery,     6,-2,  U2,  nil, 1, 3    ; U3
20mm Cannon,         6,-2,  U1,  nil, 1, 3    ; X1
30mm Cannon,         6,-2,  X1,  nil, 1, 3    ; X2
British Defence,     4,-2,  no,  nil, 1, 2    ; X3
Red Air Force,       0, 0,  no,  nil, 0, 2    ; X4
Production Lines,    6, 1,  Cor, nil, 0, 1    ; X5
Super Warships,      6,-1,  Sth, Stl, 2, 0    ; X6
Arms Production,     5, 1,  X5,  Stl, 0, 1    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Capital,                  20, 0,    Phi,
Army Base,                10, 6,    nil,
Farm Depot,               10, 4,    Cor,
Music Hall,               5,  1,    nil,
Shops,                    5,  1,    Ban,
School,                   5,  2,    nil,
Courthouse,               5,  1,    Bri,
Anti Tank Defences,       20, 3,    Bri,
Water System,             10, 2,    Cor,
Bank,                     10, 2,    Ban,
Cinema,                   10, 2,    Mas,
University,               10, 3,    Uni,
RR Yard,                  20, 3,    RR,
Radio Network,            5,  2,    Rad,
Factory,                  20, 8,    Ind,
Munition Plant,           40, 8,    X5,
Heavy AA Defences,        24, 6,    Min,
Prison,                   10, 2,    Met,
Coal Power Plant,         20, 4,    Ind,
Oil Refinery,             40, 6,    Ref,
Atomic Power Station,     30, 6,    Pla,
Stock Exchange,           10, 2,    Cor,
City Expansion,           10, 2,    Ind,
Supermarket,              20, 3,    Rfg,
City Roadways,            20, 3,    Phi,
Research Lab,             30, 4,    NF,
AA Defences,              20, 3,    War,
Coastal Fortress,         20, 3,    Med,
Hydro Dam,                60, 4,    Ind,
Fishing Port,             10, 2,    nil,
Shipyard,                 20, 3,    Chi,
Airbase,                  10, 3,    CoL,
Police HQ,                5,  2,    Met,
Naval Base,               30, 4,    Min,
Large Airbase,            20, 4,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
Trade Goods,              60, 0,    nil,
Pyramids,                 20, 0,    nil,
The Whitehouse,           20, 0,    nil,
Trade Monopoly,           90, 0,    Rob,
Naval Command HQ,         80, 8,    X6,
Champs Elyses,           30, 0,    nil,
The Pact of Steel,        30, 0,    nil,
Allied Nations HQ,        30, 0,    nil,
The Reichstag,            30, 0,    nil,
Super Factory Complex,    90, 8,    X7,
Mount Fujiwara,           20, 0,    nil,
The Kremlin,              40, 0,    nil,
Mass Research Lab,        90, 8,    NF,
Undersea Naval Base,      90, 0,    ToG,
Winston Churchill,        30, 0,    nil,
Workshop of Genius,       40, 0,    no, 
Golden Gate Bridge,       40, 0,    nil,
Human Medicine College,   90, 0,    Rfg,
Sterling Reserve,         40, 0,    nil,
Secret Weapon Project,    90, 8,    Roc,
Statue of Liberty,        40, 0,    nil,
The Eiffel Tower,         30, 0,    nil,
The Imperial Palace,      60, 0,    nil,
Giant Hydro Dam,          60, 0,    no, 
Nuclear Bomb Program,     90, 0,    Pot, 
US Navy HQ,               60, 0,    nil,
Super Flight Program,     90, 0,    Lab,
Secret Research Complex,  90, 8,    Ato,
The US President,         60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; The Whitehouse
nil,        ; Wall Street
nil,        ; Naval Command HQ
Las,        ; Champs Elyses
nil,        ; The Pact of Steel
nil,        ; Allied Nations HQ
nil,        ; The Reichstag
nil,        ; Super Factory Complex
nil,        ; Mount Fujiwara
nil,        ; The Kremlin
nil,        ; Mass Research Lab
nil,        ; Undersea Naval Base
nil,        ; Winston Churchill
nil,        ; Workshop of Genius
nil,        ; Golden Gate Bridge
nil,        ; Human Medicine College
nil,        ; Sterling Reserve
nil,        ; Secret Weapon Project
nil,        ; Statue of Liberty
nil,        ; The Eiffel Tower
nil,        ; The Imperial Palace
nil,        ; Giant Hydro Dam
nil,        ; Nuclear Bomb Program
Las,        ; US Navy HQ
nil,        ; Space Flight Program
nil,        ; Secret Research Complex
nil,        ; The US President


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   100000000000000 = Unit can spot submarines
;   010000000000000 = x2 on defense versus air (AEGIS)
;   001000000000000 = Destroyed after attacking (missiles)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000001000000000 = Alpine (treats all squares as road)
;   000000100000000 = Can make paradrops
;   000000010000000 = Can carry air units (carrier)
;   000000001000000 = Negates city walls (howitzer)
;   000000000100000 = Ship must stay near land (trireme)
;   000000000010000 = Can attack air units (fighter)
;   000000000001000 = Submarine advantages/disadvantages
;   000000000000100 = Can make amphibious assaults
;   000000000000010 = Ignore zones of control
;   000000000000001 = Two space visibility
;
;
@UNITS
Forced Labour,     nil, 0,  1.,0,  0a,1d,  1h,1f, 12,0,  5, Fun, 000100000000001
Engineers,         nil, 0,  2.,0,  0a,1d,  1h,1f,  8,0,  5, Cor, 000000000000001
Infantry,          Rep, 0,  1.,0,  7a,5d,  1h,1f,  2,0,  1, nil, 000000001000000
Machine Gun,       Rep, 0,  1.,0,  7a,5d,  2h,1f,  3,0,  1, nil, 000010001000000
Elite Commandos,   nil, 0,  2.,0, 18a,4d,  2h,2f, 14,0,  0, Wri, 010011101000100
Motorized Infantry, Las, 0,  3.,0,  7a,7d,  2h,2f,  4,0,  1, nil, 000010000000000
Paratroopers,      Las, 0,  2.,0,  9a,4d,  2h,2f,  6,0,  0, MT,  000010100000001
I-16 Fighter,      Med, 1, 10.,2,  7a,3d,  2h,2f,  6,0,  3, Sup, 000000000010001
Waffen SS,         nil, 0,  2.,0, 20a,4d,  2h,2f, 14,0,  0, Lit, 010011101000100
Partisans,         nil, 0,  1.,0,  8a,4d,  2h,1f,  1,0,  0, Gue, 001001000000000
Wehrmacht,         nil, 0,  1.,0,  9a,5d,  1h,2f,  3,0,  0, Las, 000010001000100
Imperial Marines,  nil, 0,  1.,0,  9a,5d,  1h,2f,  3,0,  0, PT,  000010000000100
Panther Tank,      nil, 0,  3.,0, 12a,8d,  3h,2f,  8,0,  0, Lit, 000010001000000
PzKw IV Tank,      nil, 0,  2.,0, 11a,7d,  3h,2f,  7,0,  0, Ldr, 000010001000000
G.I. Infantry,     nil, 0,  2.,0,  9a,5d,  2h,1f,  6,0,  1, Feu, 000010001000000
A.A.Battery,       nil, 0,  1.,0,  0a,5d,  4h,2f,  9,0,  1, nil, 010000000000001
Bazooka Infantry,  nil, 0,  1.,0, 20a,4d,  1h,1f,  6,3,  0, Cer, 000010001000001
British Troops,    nil, 0,  1.,0,  9a,5d,  1h,2f,  3,0,  0, X3,  000000000000100
Jet Fighter,       nil, 1, 16.,2, 10a,5d,  4h,3f, 12,0,  3, Ato, 010000000010001
Ju87 Stuka,        Gun, 1,  8.,4, 16a,2d,  2h,4f,  7,0,  0, Las, 000000001000001
Panzergrenadiers,  nil, 0,  2.,0, 10a,5d,  3h,2f,  9,0,  0, Ldr, 010000001000100
Do217 Bomber,      nil, 1, 10.,4, 18a,6d,  3h,5f, 12,0,  0, Exp, 010000001000001
Tank,              Rep, 0,  3.,0,  9a,5d,  3h,2f,  9,0,  0, Mob, 000000000000000
Jagpanzer V,       nil, 0,  4.,0, 22a,10d, 3h,3f, 14,0,  0, Map, 010000001000101
Ju88 Bomber,       Chi, 1, 10.,4, 16a,5d,  3h,4f, 10,0,  0, Esp, 000000001000001
Artillery,         U3,  0,  1.,0, 22a,1d,  2h,2f,  6,0,  0, U1,  000000001000000
Heavy Artillery,   nil, 0,  2.,0, 33a,2d,  3h,3f,  8,0,  0, U3,  000000001000000
Fighter,           Rep, 1, 10.,2,  8a,3d,  2h,2f,  6,0,  3, CoL, 010000000010001
Bomber,            Rep, 1,  8.,2, 12a,4d,  2h,3f,  9,0,  0, Cmb, 000000001000001
Heavy Bomber,      Lab, 1, 16.,4, 16a,5d,  3h,4f, 12,0,  0, Csc, 000000001000001
Interceptor,       nil, 1, 18.,4, 22a,6d,  5h,5f, 22,0,  0, Lab, 010000001010001
Me262 Jet Fighter, nil, 1, 16.,2, 12a,5d,  4h,4f, 13,0,  0, Gun, 010000000010001
T-34 Tank,         nil, 0,  3.,0, 13a,8d,  3h,2f,  6,0,  0, The, 000000001000000
Churchill Tank,    nil, 0,  3.,0, 11a,6d,  3h,2f,  8,0,  0, Nav, 000000001000000
Tiger II Tank,     nil, 0,  3.,0, 16a,10d, 3h,3f, 12,0,  0, Mag, 010000001000000
Tiger I Tank,      nil, 0,  3.,0, 14a,10d, 3h,2f,  9,0,  0, Too, 000000001000000
Super Battleship,  nil, 2,  7.,0, 18a,12d, 7h,6f, 32,1,  0, X6,  010000001000000
Destroyer,         nil, 2,  6.,0,  9a,4d,  4h,3f,  8,0,  0, San, 100000000000000
Cruiser,           nil, 2,  5.,0, 10a,6d,  5h,3f, 12,0,  0, Sea, 000000000000000
Pocket Battleship, nil, 2,  6.,0, 14a,10d, 5h,5f, 16,0,  0, SFl, 010000000000001
Battleship,        nil, 2,  5.,0, 16a,12d, 6h,5f, 26,0,  0, Sth, 000000000000000
4x20mm Flak,       nil, 0,  2.,0,  0a,7d,  4h,2f, 11,0,  1, Ldr, 010000000000000
Aircraft Carrier,  nil, 2,  5.,0,  0a,8d,  6h,1f, 22,0,  2, SE,  010000010000000
Freighter,         nil, 2,  5.,0,  0a,2d,  3h,1f,  6,4,  4, San, 000000000000000
Missle,            nil, 1, 12.,1, 33a,0d,  1h,4f,  2,0,  0, Roc, 001000001000000
Atomic Bomb,       X2,  1, 12.,2, 99a,0d,  1h,6f, 16,0,  0, Pot,  001000001000000
Marines,           nil, 0,  2.,0, 12a,4d,  2h,2f,  6,0,  0, Mys, 000000001000100
Ki67 Medium Bomber, nil, 1, 20.,2, 12a,3d,  2h,3f,  6,0, 0, PT,  000000001000001
Yak-9 Fighter,     nil, 1, 16.,2,  9a,5d,  3h,3f,  6,0,  0, X4,  000000000010001
Freight,           nil, 0,  3.,0,  0a,1d,  1h,1f,  6,0,  7, nil, 000000000000010
Me109 Fighter,     Gun, 1,  8.,2, 10a,4d,  2h,3f,  6,0,  3, Las, 010000000010001
P-47D Thunderbolt, nil, 1, 16.,2, 10a,5d,  3h,3f,  6,0,  0, Fli, 000000001010001
Avro Lancaster,    nil, 1, 20.,4, 14a,5d,  3h,4f, 10,0,  0, Nav, 000000001000001
Spitfire,          nil, 1, 10.,2,  9a,4d,  2h,3f,  6,0,  3, X3,  000000000010001
M4 Sherman Tank,   nil, 0,  3.,0, 11a,6d,  3h,2f,  9,0,  0, ToG, 000000001000000
DH Mosquito,       nil, 1, 20.,2, 12a,3d,  3h,4f,  6,0,  0, FP,  010000001000001
IL-2 Shturmovik,   nil, 1, 20.,2, 12a,4d,  3h,4f,  6,0,  0, The, 000000001000001
Jet Bomber,        nil, 1, 24.,4, 18a,6d,  4h,4f, 16,0,  0, Chi, 010000001000001
Rocket Artillery,  nil, 0,  2.,0, 44a,2d,  3h,4f,  9,0,  0, Cer, 000000001000000
B-17 Heavy Bomber, nil, 1, 24.,4, 16a,5d,  2h,5f, 12,0,  0, Fli, 000000001000001
P-51 Mustang,      nil, 1,  8.,2,  9a,4d,  3h,2f,  6,0,  3, Gen, 010000000010001
B-26 Marauder,     nil, 1, 16.,4, 16a,3d,  3h,4f,  8,0,  0, Gen, 000000001000001
A6M2 Zero,         nil, 1, 12.,2, 10a,4d,  2h,3f,  6,0,  3, PT,  000000000010001
Hawker Typhoon,    nil, 1, 16.,2, 10a,4d,  3h,3f,  7,0,  0, Nav, 000000001010001
Fallschirmjger,   nil, 0,  1.,0,  9a,6d,  2h,2f,  8,0,  0, Las, 000000101000010
Type XXI U-Boat,   nil, 2,  6.,0, 33a,8d,  3h,6f,  9,0,  0, Hor, 100000000001000
Submarine,         nil, 2,  5.,0, 22a,6d,  2h,6f,  6,0,  0, Sea, 100000000001000
He111 Bomber,      Chi, 1,  8.,4, 14a,4d,  3h,3f,  8,0,  0, Las, 000000001000001
PzKw III Tank,     Lit, 0,  2.,0, 11a,4d,  3h,2f,  6,0,  0, Las, 000010001000000
Red Army,          nil, 0,  1.,0,  9a,5d,  2h,2f,  4,0,  1, Cmn, 000010001000000
Me110 Fighter,     Lab, 1, 12.,2, 12a,5d,  2h,3f,  7,0,  3, Las, 110000000010001
Fw190 Fighter,     Lab, 1, 10.,2, 12a,5d,  2h,4f,  7,0,  0, Env, 010000000010001
Commandos,         nil, 0,  1.,0, 11a,5d,  2h,2f,  6,0,  0, FP,  010011101000100
Cromwell Tank,     nil, 0,  3.,0,  9a,6d,  3h,3f,  8,0,  0, X3,  000000001000000
JS-2 Heavy Tank,   nil, 0,  3.,0, 14a,8d,  3h,4f,  6,0,  0, Tac, 000000001000000
M26 Pershing Tank, nil, 0,  3.,0, 11a,8d,  2h,2f,  9,0,  0, Tra, 000000001000100
Armoured Infantry, Las, 0,  3.,0,  8a,8d,  3h,3f,  6,0,  1, Csc, 000010001000000
88mm Anti-tank gun, nil, 0,  2.,0, 33a,4d,  2h,3f,  6,0,  0, Too, 010010000000000
T-26 Light Tank,    nil, 0,  3.,0,  9a,6d,  2h,2f,  3,0,  0, Cmn, 000000000000000
Elite Guard,        nil, 0,  2.,0, 12a,4d,  2h,3f,  9,0,  0, Tac, 000001001000100


;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,3,  1,0,0,   yes, 2, 9, 2,   yes, 2,15,  2,  Pln,  no,  ; Drt
Plains,     1,2,  2,0,0,   yes, 3, 9, 2,   For, 0,15,  2,  Grs,  no,  ; Pln
Grassland,  1,2,  3,0,0,   yes, 4, 9, 2,   For, 0,15,  2,  Hil,  no,  ; Grs
Forest,     2,4,  1,1,0,   Pln, 0, 9, 2,   Mou, 0,15,  2,  Grs,  no,  ; For
Hills,      2,8,  1,1,0,   yes, 2,12, 2,   yes, 3,15,  2,  Swa,  no,  ; Hil
Mountains,  3,9,  0,1,0,   no,  0, 0, 2,   yes, 5,14,  0,  no,  yes,  ; Mou
Tundra,     1,6,  0,0,0,   no,  0, 0, 2,   no,  0, 0,  0,  Drt,  no,  ; Tun
Glacier,    2,6,  0,0,0,   no,  0, 0, 2,   yes, 1,15,  0,  Tun,  yes, ; Gla
Oil Fields, 3,6,  0,4,10,  no,  0, 0, 2,   no,  0, 0,  0,  no,  no,   ; Swa
Jungle,     2,8,  1,0,0,   Grs, 0,15, 2,   For, 0,15,  0,  Pln,  no,  ; Jun
Sea,        1,3,  2,0,0,   no,  0, 0, 2,   no,  0, 0,  0,  no,   no,  ; Oce
Village,    1,2,  6,2,2,
Work Farm,  1,2,  40,6,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  0,6,0,
Foundry,    2,4,  0,10,2,
Gold Mine,  3,6,  0,6,6,
Marshes,    1,2,  1,1,0,
Trees,      2,2,  1,1,0,
Refinery,   1,2,  0,10,4,
Gems,       2,3,  0,6,8,
Fish,       1,2,  6,0,0,
Drilling,   1,2,  0,10,0,
Wheat,      1,2,  40,0,2,
Grassland,  1,2,  2,1,0,
Paper Mill, 2,3,  0,8,2,
Iron Mine,  2,4,  0,10,2,
Coal Mine,  3,6,  0,10,4,
Steppes,    2,2,  1,1,0,
Evergreen,  2,2,  1,1,0,
Gasoline,   2,3,  0,10,6,
Tobacco,    2,3,  4,0,4,
Fishing,    1,2,  8,0,0,

@TERRAIN1
Wasteland,     2,2,  0,1,0,   yes, 1, 5, 5,  yes, 1, 5, 3,  Pln,   no, ; Drt
Scrubland,     1,2,  1,1,0,   yes, 1, 5, 1,  For, 0,15, 6,  Grs,   no, ; Pln
Grasses,       1,2,  2,1,0,   yes, 1, 5, 1,  Drt, 0,10, 0,  For,   no, ; Grs
Woodlands,     2,3,  1,2,0,   Pln, 0, 5, 5,  no,  0, 5, 0,  Grs,   no, ; For
Eternal Fog,   2,4,  1,0,1,   no,  0, 0, 0,  yes, 2,10, 1,  Pln,   no, ; Hil
Mountains,     3,6,  0,1,0,   no,  1,10, 0,  yes, 1,10, 2,  Swa,   no, ; Mou
Tundra,        1,2,  1,0,0,   yes, 1,10, 1,  no,  0, 0, 0,  Drt,   no, ; Tun
Arctic,        2,2,  0,0,0,   no,  0, 0, 0,  yes, 1,15, 3,  Tun,   no, ; Gla
No-man's Land, 2,3,  0,2,1,   Pln, 0,15, 1,  yes, 1, 5, 2,  Grs,   no, ; Swa
Red Sands,     3,1,  0,1,1,   no,  0, 0, 0,  yes, 2,15, 2,  Drt,   no, ; Jun
Misty Sea,     1,2,  1,0,2,   no,  0, 0, 0,  no,  0, 0, 0,  no,    no, ; Oce
Fossils,       2,2,  0,2,3,
Ruins,         1,3,  1,3,1,
Chatapi,       1,2,  2,2,0,
Shoat Lizards, 2,3,  3,2,0,
Sandstorm,     3,4,  0,4,1,
Dead City,     3,7,  0,2,3,
Flame Stone,   1,2,  1,2,2,
Artifacts,     2,2,  0,1,3,
Lava Pit,      3,1,  0,4,3,
Anomaly,       1,2,  0,0,5,
Seabees,       1,2,  2,1,3,
Monolith,      2,2,  0,1,5,
Regiment Ivy,  1,2,  3,2,1,
Chatapi,       1,2,  2,2,0,
Methane,       2,3,  1,4,1,
Fulminium,     2,4,  1,2,3,
Transmetals,   3,6,  0,3,2,
Menhirs,       1,2,  1,0,3,
Pebble Wash,   2,2,  0,2,1,
War Machine,   3,6,  0,5,1,
Bioplasm,      3,2,  1,1,2,
Sargasso,      3,1,  3,1,1,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


; Secondary Map Characteristics
; (modify at your own risk)
;
; 0, 1,2, 3,4, 5,6,7,8, D1,M1,F1, D2,M2,F2, D3,M3,F3
;
; 0=map type: 1-subsea, 2-subdirt, 3-floating, 4-land dominant, 5-gas giant, 6-std
; 1=avg blob size (types 3 and 5 only)
; 2=avg # of blobs (types 3 and 5 only)
; 3=avg bridge length: 0-no bridges (types 3 and 5 only)
; 4=avg bridges per blob: 1-4 chance, 0-none (types 3 and 5 only)
; 5=# blue rooms
; 6=# ice rooms
; 7=# fire chambers
; 8=# storms
; DMF=desired length, minimum length, frequency
; specific effects depend on map type
; for AC game:
; DMF1=No, No, No
; DMF2=No, No, No
; DMF3=No, No, No

@SECONDARY_MAPS
6, 0,0, 0,0, 0,0,0,0,    0,0,0,  0,0,0,   0,0,0,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Militarism,     Minister,    Lord
Autocratic,     Commisioner, Queen
Socialist,      Chairman,    Comrade
Facsism,        Dictator,    Mistress
Republic,       Senator,     Senator
Democracy,      General,     President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix, 4, Tyrant, Lady, 6, Emperor, Empress
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 1, Germans,     German,      1,  1, -1,     4, Fhrer, Fuehres, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh, 6, High Pharaoh, High Woman
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1, -1,  1,     5, Leading Senator, Speaker, 4, General, Four Star General
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     1, Lord, Lady, 2, Prince, Princess, 6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 0, Indians,     Indian,     -1, -1,  0,     2, Ayatollah, Ayatollah, 4, Ayatollah, Ayatollah
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  1, -1,     1, Marshall , Mistress, 3, Komrade, Chairperson
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,     6, High King, High Queen
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     2, Sun King, Sun Queen, 4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 0, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,    -1, -1, -1,     5, General, Speaker, 4, General, General
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     2, Wizard, Witch, 4, Druid, Druid, 6, High God, High Godess
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1,  1, -1,     2, Shogun, Shogun, 4, Overlord, Overlord, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 1, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 1, Spanish,     Spanish,     1,  1, -1,     1, General, Foundess, 2, General, Mayoress, 5, Chairman, Speaker, 6, General, General
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       1,  1,  -1,     1, Chief, Lady, 2, Great Chief, Princess, 6, High Chief, Queen

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Armaments,
Cloth,
Bearings,
Salt,
Sugar,
Coal,
Steel,
Iron,
Wine,
Ammo,
Grain,
Gasoline,
Ore,
Gold,
Oil,
Plutonium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  J
Go to,              G


@DIFFICULTY
Corporal
Sergeant
Lieutenant
Captain
Colonel
General

@ATTITUDES
Friendship
Cooperation
Trusting
Receptive
Neutral
Distant
Icy
Enemy
Hatred


@CIVILIZE2
0 ; AFl
0 ; Alp
0 ; Amp
0 ; Ast
0 ; Ato
0 ; Aut
0 ; Ban
0 ; Bri
0 ; Bro
0 ; Cer
0 ; Che
0 ; Chi
0 ; CoL
0 ; CA
0 ; Cmb
0 ; Cmn
0 ; Cmp
0 ; Csc
0 ; Cst
0 ; Cor
0 ; Cur
0 ; Dem
0 ; Eco
0 ; E1
0 ; E2
0 ; Eng
0 ; Env
0 ; Esp
0 ; Exp
0 ; Feu
0 ; Fli
0 ; Fun
0 ; FP
0 ; Gen
0 ; Gue
0 ; Gun
0 ; Hor
0 ; Ind
0 ; Inv
0 ; Iro
0 ; Lab
0 ; Las
0 ; Ldr
0 ; Lit
0 ; Too
0 ; Mag
0 ; Map
0 ; Mas
0 ; MP
0 ; Mat
0 ; Med
0 ; Met
0 ; Min
0 ; Mob
0 ; Mon
0 ; MT
0 ; Mys
0 ; Nav
0 ; NF
0 ; NP
0 ; Phi
0 ; Phy
0 ; Pla
0 ; Plu
0 ; PT
0 ; Pot
0 ; Rad
0 ; RR
0 ; Rec
0 ; Ref
0 ; Rfg
0 ; Rep
0 ; Rob
0 ; Roc
0 ; San
0 ; Sea
0 ; SFl
0 ; Sth
0 ; SE
0 ; Stl
0 ; Sup
0 ; Tac
0 ; The
0 ; ToG
0 ; Tra
0 ; Uni
0 ; War
0 ; Whe
0 ; Wri
0 ; ...
0 ; U1
0 ; U2
0 ; U3
0 ; X1
0 ; X2
0 ; X3
0 ; X4
0 ; X5
0 ; X6
0 ; X7

; Above--Group (0-7) for each advance
; 0=basic, 1=event given only, 2=advanced 3=alien only 4=human only
; Below--Codes determine each tribe's relation to the 8 possible Groups
; 0= can research, can own, 1=can't research, can own, 2=can't research, can't own

@LEADERS2
01020000  ; Romans
01020000  ; Babylonians
01020000  ; Germans
01020000  ; Egyptians
01020000  ; Americans
01020000  ; Greeks
01020000  ; Gazpichi
01020000  ; Russians
01020000  ; Zulus
01020000  ; French
01020000  ; Aztecs
01020000  ; Chinese
01020000  ; English
01020000  ; Brr'til
01020000  ; Celts
01020000  ; Japanese
01020000  ; Vikings
01020000  ; Spanish
01020000  ; Persians
01020000  ; Carthaginians
01002000  ; Treg

01000000  ; Arabs
01000000  ; Incas


; Advanced unit fields
; A) 'tribe color may build' mask:      0 - can't; 1 - can
; B) 'not allowed on map' mask:   1 - not allowed on map
; C) minimum bribe amount:        n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask: 1: can; 0: can't for each site type (reverse programmer notation)
; E) 'use transport site' mask:   1: can; 0: can't for each site type (reverse programmer notation)
; F) native transport ability:    1: can; 0: can't for each map relationship type (reverse programmer notation)
; G) General flags
;   00000001   invisible until attack:               1 - invisible
;   00000010   non-disbandable (human players only): 1 - cannot disband
;   00000100   0-range-air-unit damage override:     1 - override damage
;   00001000   barbarian units can't be bought off:  1 - can't buy off
;   00010000   impassable terrain override:          1 - override impassable terrain
;   00100000   engineer capabilities flag:           1 - has abilities
;   01000000   barbarian unit will not expire:       1 - no expire
;	10000000   override .SPR file for this unit:	 1 - don't use .SPR
;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10100000  ;Forced Labour
11111111, 00000000, 0, 0000000000000001, 0000000000000011, 0000000000000000, 10100000  ;Engineers
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Nationalist Army
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Infantry
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Elite Commandos
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Motorized Infantry
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Paratroopers
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;I-16 Fighter
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000010  ;Waffen SS
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 11000000  ;Partisans
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Wehrmacht
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 11000000  ;Imperial Marines
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Panther Tank
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;PzKw IV Tank
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;APC
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;A.A.Battery
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Bazooka Infantry
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;British Troops
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Jet Fighter
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Ju87 Stuka
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Panzergrenadiers
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Armoured Car
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Tank
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Jagpanzer V
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;M10 Tank Destroyer
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 11000000  ;Artillery
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Howitzer
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Fighter
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Bomber
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Helicopter
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Interceptor
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Me262 Jet Fighter
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;T-34 Tank
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Churchill Tank
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Tiger II Tank
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Tiger I Tank
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Super Battleship
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Destroyer
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Cruiser
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Heavy Cruiser
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Battleship
11111110, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Sdkfz-4x20mm Flak
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Aircraft Carrier
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Freighter
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Missle
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Atomic Bomb
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Marines
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Ki67 Medium Bomber
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Yak-9 Fighter
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Freight
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Me109 Fighter
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;P-47D Thunderbolt
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Avro Lancaster
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Spitfire
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;M4 Sherman Tank
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;DH Mosquito
11111111, 00000010,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;IL-2 Shturmovik
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Jet Bomber
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Rocket Artillery
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;B-17 Heavy Bomber
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;P-51 Mustang
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;B-26 Marauder
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;A6M2 Zero
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Hawker Typhoon
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Fallschirmjger
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000001, 10000000  ;Type XXI U-Boat
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000001, 10000000  ;Submarine
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;He111 Bomber
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;PzKw III Tank
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Red Guard
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;SS Storm Troops
11111110, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Fw190 Fighter
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Commandos
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Cromwell Tank
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;JS-2 Heavy Tank
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;LVT-2
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Mobile AA Battery
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;105mm Wespe
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Red Army
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Siberian regiment

; 0-15 define legal transport possibilities
; art matched in threes 0/3/6/9/12/15; 1/4/7/10/13; 2/5/8/11/14

@MAP_TRANSPORT_RELATIONSHIPS
0,0  ; 0/1   None
0,0  ; 1/2   None
0,0  ; 2/3   None
0,0  ; 3/1   None
0,0  ; 4/2   None
0,0  ; 5/3   None
0,0  ; 6/1   None
0,0  ; 7/2   None
0,0  ; 8/3   None
0,0  ; 9/1   None
0,0  ; 10/2   None
0,0  ; 11/3   None
0,0  ; 12/1   None
0,0  ; 13/2   None
0,0  ; 14/3   None
0,0  ; 15/1   None

@INITIAL_SETTINGS
0,0,3 ; Romans
0,0,3 ; Babylonians
0,0,3 ; Germans
0,0,3 ; Egyptians
0,0,3 ; Americans
0,0,3 ; Greeks
1,0,51 ; Gazpichi
0,0,3 ; Russians
0,0,3 ; Zulus
0,0,3 ; French
0,0,3 ; Aztecs
0,0,3 ; Chinese
0,0,3 ; English
1,0,51 ; Brr'til
0,0,3 ; Celts
0,0,3 ; Japanese
0,0,3 ; Vikings
0,0,3 ; Spanish
0,0,3 ; Persians
0,0,3 ; Carthaginians
1,0,51 ; Treg

; Combat sounds

@SOUNDS
<none> 	 	; Forced Labour
<none> 	 	; Engineers
Infantry2.wav  	; Infantry
Infantry4.wav	; Machine Gun
Infantry3.wav  	; Elite Commandos
Infantry5.wav	; Motorized Infantry
Mchnguns2.wav  	; Paratroopers
Aircombt.wav 	; I-16 Fighter
Fanatics.wav  	; Waffen SS
Partisans.wav  	; Partisans
Elephant.wav  	; Wehrmacht
Elephant.wav  	; Imperial Marines
Mchnguns.wav  	; Panther Tank
bigtank.wav     ; PzKw IV Tank
Mchnguns2.wav 	; G.I. Infantry
<none> 	 	; A.A.Battery
Chariot.wav  	; Bazooka Infantry
Infantry2.wav  	; British Troops
Jetcombt.wav 	; Jet Fighter
stuka.wav 	; Ju87 Stuka
CAVALRY2.wav 	; Panzergrenadiers
DIVEBOMB.wav 	; Do217 Bomber
weetank.wav  	; Tank
CATAPULT.wav	; Jagpanzer V
DIVEBOMB.wav    ; Ju88 Bomber
<none>  	; Artillery
<none>  	; Heavy Artillery
Aircombt.wav  	; Fighter
bomber.wav  	; Bomber
DIVEBOMB.wav	; Heavy Bomber
Jetcombt.wav  	; Interceptor
Jetcombt2.wav  	; Me262 Jet Fighter
bigtank.wav 	; T-34 Tank
bigtank.wav	; Churchill Tank
bigtank2 	; Tiger II Tank
medtank.wav 	; Tiger I Tank
<none> 	 	; Super Battleship
<none> 	 	; Destroyer
<none> 	 	; Cruiser
<none> 	 	; Pocket Battleship
<none> 	 	; Battleship
<none> 	 	; Sdkfz-4x20mm Flak
<none> 	 	; Aircraft Carrier
Transport.wav  	; Freighter
Missile.wav 	; Missle
<none> 	 	; Atomic Bomb
CAVALRY.wav  	; Marines
bomber.wav      ; Ki67 Medium Bomber
bomber2.wav 	; Yak-9 Fighter
<none>		; Freight
extra2.wav	; Me109 Fighter
Aircombt.wav    ; P-47D Thunderbolt
DIVEBOMB.wav    ; Avro Lancaster
Bolter.wav      ; Spitfire
tank6.wav  	; M4 Sherman Tank
bomber.wav      ; DH Mosquito
extra6.wav	; IL-2 Shturmovik
Jetbomb.wav   	; Jet Bomber
Otterine.wav   	; Rocket Artillery
DIVEBOMB.wav    ; B-17 Heavy Bomber
Bolter.wav  	; P-51 Mustang
bomber2.wav   	; B-26 Marauder
extra6.wav   	; A6M2 Zero
bomber.wav	; Hawker Typhoon
rapid.wav   	; Fallschirmjger
Torpedos2.wav	; Type XXI U-Boat
Torpedos.wav 	; Submarine
bomber.wav   	; He111 Bomber
tank6.wav   	; PzKw III Tank
Infantry2.wav   ; Red Army
Aircombt2.wav  	; Me110 Fighter
extra3.wav   	; Fw190 Fighter
rapid.wav 	; Commandos
weetank.wav     ; Cromwell Tank
bigtank2        ; JS-2 Heavy Tank
Excelsior.wav   ; LVT-2
Warrior.wav 	; Armoured Infantry
medtank.wav 	; 88mm Anti-tank gun
weetank.wav     ; T-26 Light Tank
rus.wav 	; Elite Guard

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line
